By Justin Stenning
50 sensible recipes to lead you thru the complex rendering concepts in Direct3D to aid convey your 3D photographs venture to life
About This Book
- Learn and enforce the complex rendering suggestions in Direct3D 11.2 and convey your 3D snap shots undertaking to life
- Study the resource code and electronic resources with a small rendering framework and discover the positive factors of Direct3D 11.2
- A sensible, example-driven, technical cookbook with a variety of illustrations and instance pictures to assist exhibit the suggestions described
Who This publication Is For
Direct3D Rendering Cookbook is for C# .NET builders who are looking to study the complicated rendering concepts made attainable with DirectX 11.2. it's anticipated that the reader has at the least a cursory wisdom of pictures programming, and even if a few wisdom of Direct3D 10+ is useful, it isn't important. An realizing of vector and matrix algebra is required.
What you'll Learn
- Set up a Direct3D program and practice real-time 3D rendering with C# and SharpDX
- Learn recommendations for debugging your Direct3D application
- Render a 3D atmosphere with lighting fixtures, shapes, and materials
- Explore personality animation utilizing bones and vertex skinning
- Create extra floor element utilizing tessellation with displacement mapping and displacement decals
- Implement photo post-processing projects inside compute shaders
- Use real-time deferred rendering strategies to enforce greater shading for lights and shadows
- Learn to application the pix pipeline with shaders utilizing HLSL applied by way of Shader version 5
The most modern 3D photographs playing cards convey us extraordinary visuals within the most up-to-date video games, from Indie to AAA titles. this is often made attainable on Microsoft® structures together with laptop, Xbox consoles, and cellular units due to Direct3D– an element of the DirectX API devoted to exposing 3D photographs to programmers. Microsoft DirectX is the photos know-how powering all of brand new most popular video games. the newest model— DirectX 11—features tessellation for film-like geometric aspect, compute shaders for customized snap shots results, and enhanced multithreading for greater usage. With it comes a couple of basic video game altering advancements to the way we render 3D graphics.
Direct3D Rendering Cookbook presents certain .NET examples masking quite a lot of complex 3D rendering recommendations to be had in Direct3D 11.2. With this booklet, you are going to use the recent visible Studio 2012 pictures content material pipeline, the way to practice personality animation, how you can use complicated tessellation thoughts, the right way to enforce displacement mapping, practice picture post-processing, and the way to take advantage of compute shaders for general-purpose computing on GPUs.
After masking a couple of introductory issues approximately Direct3D 11.2 and dealing with the API utilizing C# and SharpDX, we fast ramp as much as the implementation of a variety of complicated rendering innovations, construction upon the tasks we create and the talents we examine in every one next bankruptcy. issues lined comprise utilizing the hot visible Studio 2012 photographs content material pipeline and pictures debugger, texture sampling, common mapping, lights and fabrics, loading meshes, personality animation (vertex skinning), tessellation, displacement mapping, utilizing compute shaders for post-process results, deferred rendering, and eventually bringing all of this to home windows shop Apps for computing device and cellular. After finishing the recipes inside Direct3D Rendering Cookbook, you've got an in-depth realizing of more than a few complicated Direct3D rendering topics.
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